Design reference

Card Catalogue

Every authored card, with base and upgraded rules side by side. Search by name or rules text, then narrow by Medallion. Non-reward cards include signatures, generated forms and other special cards.

Static snapshot · Generated

Reward eligibility matches the debug catalogue, independent of equipped Medallions and unlocks. Flags beneath rules also include properties not repeated in the authored text.

224 cards Keyword glossary ↓

Bloom · Rare

Reward carddeep_roots

Base

2 Energy

Power

Whenever a card Blooms or Wilts, gain 2 block.

Upgraded

2 Energy

Power

Whenever a card Blooms or Wilts, gain 3 block.

Generic · Rare

Reward cardadaptation

Base

2 Energy

Skill

Gain 2 Power and 2 Toughness. Exhaust.

Exhaust

Upgraded

2 Energy

Skill

Gain 3 Power and 3 Toughness. Exhaust.

Exhaust

Legacy · Common

Non-rewardanger

Base

0 Energy

Attack

Deal 6 damage. Add a copy to discard.

Upgraded

0 Energy

Attack

Deal 8 damage. Add a copy to discard.

Exhaustion · Common

Reward cardash_guard

Base

1 Energy

Skill

Gain 11 Block. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Gain 15 Block. Exhaust.

Exhaust

Exhaustion · Uncommon

Reward cardashen_armor

Base

1 Energy

Power

Whenever a card is Exhausted, gain 3 Block.

Upgraded

1 Energy

Power

Whenever a card is Exhausted, gain 4 Block.

Bloom · Uncommon

Reward cardautumn_reversal

Base

1 Energy

Skill

Gain 7 Block. You may Wilt 1 eligible card in your hand. If it Wilts, draw 2.

Upgraded

1 Energy

Skill

Gain 10 Block. You may Wilt 1 eligible card in your hand. If it Wilts, draw 2.

Secondary tags: Draw

Bloom · Rare

Reward cardautumns_toll

Base

2 Energy

Attack

Deal 6 damage to ALL enemies. Randomly Wilt up to 3 cards from your draw pile, hand, and discard pile. Repeat the damage for each card Wilted this way.

Upgraded

2 Energy

Attack

Deal 8 damage to ALL enemies. Randomly Wilt up to 3 cards from your draw pile, hand, and discard pile. Repeat the damage for each card Wilted this way.

Anomaly · Uncommon

Reward cardback_in_service

Base

2 Energy

Skill

Play a random card in your hand. Reduce the cost of Back in Service by 1.

Upgraded

2 Energy

Skill

Innate. Play a random card in your hand. Reduce the cost of Back in Service by 1.

Innate

Discard · Common

Reward cardbackstep

Base

1 Energy

Skill

Gain 7 Block. Discard 1.

Upgraded

1 Energy

Skill

Gain 10 Block. Discard 1.

Provisional · Common

Non-rewardbanked_blow

Base

1 Energy

Attack

Deal 8 damage. Retain. Each time retained, gain +3 damage this combat.

Retain

Upgraded

1 Energy

Attack

Deal 8 damage. Retain. Each time retained, gain +3 damage this combat.

Retain

No separate upgrade values defined.

Bloom · Uncommon

Bloom form · Non-rewardbarkmantle

Base

1 Energy

Skill

Gain 10 Block. Exhaust. Standing: Gain 3 Block and Wilt into Seedcoat.

Exhaust

References Seedcoat

Upgraded

1 Energy

Skill

Gain 15 Block. Exhaust. Standing: Gain 5 Block and Wilt into Seedcoat.

Exhaust

References Seedcoat+

Secondary tags: Exhaust

Legacy · Rare

Non-rewardbarricade

Base

3 Energy

Power

Block is no longer removed at the start of your turn.

Upgraded

2 Energy

Power

Block is no longer removed at the start of your turn.

Legacy · Basic

Non-rewardbash

Base

2 Energy

Attack

Deal 8 damage. Apply 2 Vulnerable.

Upgraded

2 Energy

Attack

Deal 10 damage. Apply 3 Vulnerable.

Generic · Common

Reward cardbastion

Base

2 Energy

Skill

Gain 18 Block.

Upgraded

2 Energy

Skill

Gain 24 Block.

Scavenge · Common

Generated · Non-rewardbent_nail

Base

0 Energy

Attack / Scrap

Deal 3 damage. Exhaust.

Exhaust

Upgraded

0 Energy

Attack / Scrap

Deal 3 damage. Exhaust.

Exhaust

No separate upgrade values defined.

Scavenge · Uncommon

Generated · Non-rewardbent_spring

Base

0 Energy

Skill / Scrap

Gain 3 Block. Opportune: Draw 1. Exhaust.

Exhaust

Upgraded

0 Energy

Skill / Scrap

Gain 3 Block. Opportune: Draw 1. Exhaust.

Exhaust

No separate upgrade values defined.

Poison · Rare

Reward cardblack_rain

Base

2 Energy

Power

At end of your turn, apply 2 Poison to ALL enemies.

Upgraded

2 Energy

Power

Innate. At end of your turn, apply 2 Poison to ALL enemies.

Innate

Elite Status · Special

Non-rewardblight

Base

Unplayable

Status

Unplayable. When drawn, the lowest-HP living creature loses 2 HP (ignores Block). Exhaust immediately.

Unplayable

Upgraded

Unplayable

Status

Unplayable. When drawn, the lowest-HP living creature loses 2 HP (ignores Block). Exhaust immediately.

Unplayable

No separate upgrade values defined.

Secondary tags: Exhaust

Legacy · Uncommon

Non-rewardbloodletting

Base

0 Energy

Skill

Lose 3 HP. Gain 2 Energy.

Upgraded

0 Energy

Skill

Lose 3 HP. Gain 3 Energy.

Bloom · Uncommon

Reward cardashbud

Base

1 Energy

Attack

Deal 7 damage. Bloom into Blossom Slash.

References Blossom Slash

Upgraded

1 Energy

Attack

Deal 9 damage. Bloom into Blossom Slash.

References Blossom Slash+

Bloom · Uncommon

Bloom form · Non-rewardashflower

Base

1 Energy

Attack

Deal 7 damage to all enemies. Wilt into Blossom Cut.

References Blossom Cut

Upgraded

1 Energy

Attack

Deal 9 damage to all enemies. Wilt into Blossom Cut.

References Blossom Cut+

Legacy · Common

Non-rewardbody_slam

Base

1 Energy

Attack

Deal 0 damage (based on current Block).

Upgraded

0 Energy

Attack

Deal 0 damage (based on current Block).

Exhaustion · Rare

Reward cardbonfire_engine

Base

2 Energy

Power

Whenever you Exhaust a card, deal 4 damage to ALL enemies.

Upgraded

1 Energy

Power

Whenever you Exhaust a card, deal 4 damage to ALL enemies.

Generic · Common

Reward cardbrace

Base

1 Energy

Skill

Gain 8 Block.

Upgraded

1 Energy

Skill

Gain 11 Block.

Generic · Uncommon

Reward cardbrace_for_impact

Base

1 Energy

Power

Gain 2 Plating.

Upgraded

1 Energy

Power

Gain 3 Plating.

Bloom · Common

Bloom form · Non-rewardbramble_lash

Base

1 Energy

Attack

Deal 12 Damage.

Upgraded

1 Energy

Attack

Deal 15 Damage.

Generic · Uncommon

Reward cardbuilding_force

Base

1 Energy

Power

After your third Attack each turn, gain 1 Power. Once per turn.

Upgraded

1 Energy

Power

After every third Attack each turn, gain 1 Power. Up to twice per turn.

Legacy · Special

Non-rewardburn

Base

Unplayable

Status

Unplayable. At turn end, take 2 damage.

Unplayable

Upgraded

Unplayable

Status

Unplayable. At turn end, take 2 damage.

Unplayable

No separate upgrade values defined.

Generic · Common

Reward cardburn_through

Base

0 Energy

Attack

Deal 7 damage. Shuffle 1 Burn into your Draw pile.

References Burn

Upgraded

0 Energy

Attack

Deal 9 damage. Shuffle 1 Burn into your Draw pile.

References Burn

Exhaustion · Uncommon

Reward cardburning_ledger

Base

0 Energy

Power

First time each turn you Exhaust a card, draw 1.

Upgraded

0 Energy

Power

Innate. First time each turn you Exhaust a card, draw 1.

Innate

Legacy · Uncommon

Non-rewardburning_pact

Base

1 Energy

Skill

Exhaust a card in hand. Draw 2 cards.

Upgraded

1 Energy

Skill

Exhaust a card in hand. Draw 3 cards.

Combo · Rare

Reward cardchain_reaction

Base

2 Energy

Power

The first time each turn Combo activates, gain 1 Energy and draw 1 card.

Upgraded

1 Energy

Power

The first time each turn Combo activates, gain 1 Energy and draw 1 card.

Generic · Uncommon

Reward cardcharge_up

Base

0 Energy

Skill

Next turn gain +1 Energy. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Next turn gain +2 Energy. Exhaust.

Exhaust

Exhaustion · Common

Reward cardcinder_slash

Base

1 Energy

Attack

Deal 10 damage. Exhaust.

Exhaust

Upgraded

1 Energy

Attack

Deal 14 damage. Exhaust.

Exhaust

Generic · Special

Quest card · Non-rewardclaim_ticket

Base

Unplayable

Curse

Unplayable. Ethereal. The back of the ticket says: LOST AND FOUND.

Ethereal · Unplayable

Upgraded

Unplayable

Curse

Unplayable. Ethereal. The back of the ticket says: LOST AND FOUND.

Ethereal · Unplayable

No separate upgrade values defined.

Discard · Uncommon

Reward cardclean_break

Base

1 Energy

Skill

Discard any number of other cards. Draw that many. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Discard any number of other cards. Draw that many. Exhaust.

Exhaust

Legacy · Common

Non-rewardcleave

Base

1 Energy

Attack

Deal 8 damage to ALL enemies.

Upgraded

1 Energy

Attack

Deal 11 damage to ALL enemies.

Bloom · Uncommon

Reward cardclockvine

Base

1 Energy

Attack

Gain 1 Energy. Bloom into Sundial Flower.

References Sundial Flower

Upgraded

1 Energy

Attack

Gain 1 Energy. Bloom into Sundial Flower.

References Sundial Flower+

Signature · Signature

Creature-exclusive · Non-rewardclutter

Base

Unplayable

Status

Unplayable. Opportune: Gain 3 Block.

Unplayable

Upgraded

Unplayable

Status

Unplayable. Opportune: Gain 3 Block.

Unplayable

No separate upgrade values defined.

Signature · Signature

Creature-exclusive · Non-rewardcompost

Base

0 Energy

Skill

Exhaust a Status from hand. Draw 1. Gain 1 Energy. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Exhaust a Status from hand. Draw 1. Gain 1 Energy.

Poison · Rare

Reward cardcontagion

Base

2 Energy

Power

When a Poisoned enemy dies, distribute its remaining Poison evenly among other living enemies.

Upgraded

2 Energy

Power

Apply 3 Poison to ALL enemies. When a Poisoned enemy dies, spread its remaining Poison evenly.

Poison · Common

Reward cardcontaminate

Base

0 Energy

Skill

Apply 2 Poison.

Upgraded

0 Energy

Skill

Apply 4 Poison.

Exhaustion · Uncommon

Reward cardcontrolled_burn

Base

1 Energy

Skill

Exhaust up to 2 other cards. Gain 3 Block per card.

Upgraded

1 Energy

Skill

Exhaust up to 2 other cards. Gain 5 Block per card.

Poison · Common

Reward cardcorrosive_guard

Base

1 Energy

Skill

Gain 4 Block. Apply 2 Poison.

Upgraded

1 Energy

Skill

Gain 6 Block. Apply 3 Poison.

Combo · Rare

Reward cardcounterpoint

Base

2 Energy

Power

Combo also activates when the previous card cost exactly 1 more than this card.

Upgraded

1 Energy

Power

Combo also activates when the previous card cost exactly 1 more than this card.

Combo · Rare

Reward cardcrescendo

Base

2 Energy

Attack

Deal 10 damage. Combo: Repeat this hit for each other Combo this turn (max 3; 0 extra hits). Exhaust.

Exhaust

Upgraded

2 Energy

Attack

Deal 13 damage. Combo: Repeat this hit for each other Combo this turn (max 3; 0 extra hits). Exhaust.

Exhaust

Generic · Common

Reward cardcripple

Base

1 Energy

Attack

Deal 6 damage. Apply 1 Weak.

Upgraded

1 Energy

Attack

Deal 10 damage. Apply 2 Weak.

Anomaly · Uncommon

Reward cardcrooked_step

Base

2 Energy

Attack

Deal 12 damage. Anomalous: Combo: Deal double damage.

Upgraded

2 Energy

Attack

Deal 15 damage. Anomalous: Combo: Deal double damage.

Secondary tags: Combo

Combo · Common

Reward cardcross_step

Base

1 Energy

Skill

Draw 2. Discard 1. Combo: Gain 4 Block.

Upgraded

1 Energy

Skill

Draw 3. Discard 1. Combo: Gain 4 Block.

Discard · Common

Reward cardcrossfire

Base

1 Energy

Attack

Deal 4 damage. Repeat for each card discarded this turn.

Upgraded

1 Energy

Attack

Deal 6 damage. Repeat for each card discarded this turn.

Bloom · Common

Reward cardcultivate

Base

1 Energy

Skill

Gain 5 Block. You may Bloom 1 other eligible card in hand.

Upgraded

1 Energy

Skill

Gain 8 Block. You may Bloom 1 other eligible card in hand.

Combo · Uncommon

Reward cardcut_loose

Base

1 Energy

Attack

Deal 8 damage. Combo: You may Exhaust 1 other card from your hand. If you do, draw 1.

Upgraded

1 Energy

Attack

Deal 11 damage. Combo: You may Exhaust 1 other card from your hand. If you do, draw 1.

Legacy · Uncommon

Non-rewarddark_embrace

Base

2 Energy

Power

Whenever a card is Exhausted, draw 1 card.

Upgraded

1 Energy

Power

Whenever a card is Exhausted, draw 1 card.

Starter · Special

Non-rewarddazed

Base

Unplayable

Status

Unplayable. Ethereal.

Ethereal · Unplayable

Upgraded

Unplayable

Status

Unplayable. Ethereal.

Ethereal · Unplayable

No separate upgrade values defined.

Starter · Basic

Non-rewarddefend

Base

1 Energy

Skill

Gain 5 Block.

Upgraded

1 Energy

Skill

Gain 8 Block.

Legacy · Rare

Non-rewarddemon_form

Base

3 Energy

Power

At the start of each turn, gain 1 Power.

Upgraded

3 Energy

Power

At the start of each turn, gain 2 Power.

Bloom · Common

Reward carddewcatcher

Base

1 Energy

Skill

Gain 8 Block. If a card Bloomed or Wilted this turn, draw 1.

Upgraded

1 Energy

Skill

Gain 11 Block. If a card Bloomed or Wilted this turn, draw 1.

Generic · Common

Reward carddirty_work

Base

1 Energy

Skill

Gain 10 Block. Shuffle 1 Dazed into your Draw pile.

References Dazed

Upgraded

1 Energy

Skill

Gain 15 Block. Shuffle 2 Dazed into your Draw pile.

References Dazed

Scavenge · Common

Reward carddismantle

Base

1 Energy

Attack

Deal 7 damage. Create a Bent Nail and a Plate Fragment in Discard.

References Bent Nail, Plate Fragment

Upgraded

1 Energy

Attack

Deal 10 damage. Create a Bent Nail and a Plate Fragment in Discard.

References Bent Nail, Plate Fragment

Generic · Rare

Reward carddominate_the_pace

Base

2 Energy

Power

Whenever you apply Vulnerable or Weak, gain 3 Block.

Upgraded

2 Energy

Power

Whenever you apply Vulnerable or Weak, gain 5 Block.

Combo · Uncommon

Reward carddomino

Base

0 Energy

Skill

Play the top card of your draw pile. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Gain 4 Block. Play the top card of your draw pile. Exhaust.

Exhaust

Signature · Signature

Creature-exclusive · Non-rewarddouble_down

Base

3 Energy

Attack

Deal 12 damage. Play the top card of your draw pile.

Upgraded

3 Energy

Attack

Deal 12 damage. Play the top card of your draw pile.

No separate upgrade values defined.

Anomaly · Rare

Reward carddouble_exposure

Base

2 Energy

Skill

Create a temporary copy of another Attack in hand. Play the copy. The copy Exhausts. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Create a temporary copy of another Attack in hand. Play the copy. The copy Exhausts. Exhaust.

Exhaust

Discard · Common

Reward cardemergency_cache

Base

1 Energy

Skill

Gain 7 Block. Opportune: Play this card.

Upgraded

1 Energy

Skill

Gain 10 Block. Opportune: Play this card.

Discard · Rare

Reward cardempty_the_pockets

Base

1 Energy

Skill

Discard remaining hand. Draw that amount +1. Gain 1 Energy. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Discard remaining hand. Draw that amount +1. Gain 2 Energy. Exhaust.

Exhaust

Scavenge · Rare

Reward cardeverything_must_go

Base

2 Energy

Attack

You may Scavenge up to 4. Deal 8 damage to ALL enemies, plus 4 per material Scavenged.

Upgraded

2 Energy

Attack

You may Scavenge up to 4. Deal 11 damage to ALL enemies, plus 4 per material Scavenged.

Generic · Common

Reward cardexpose

Base

0 Energy

Skill

Apply 2 Vulnerable.

Upgraded

0 Energy

Skill

Apply 3 Vulnerable.

Anomaly · Common

Reward cardfalse_start

Base

1 Energy

Power

At the start of your turn, play the top card of your deck. You gain 1 fewer Energy each turn.

Upgraded

0 Energy

Power

At the start of your turn, play the top card of your deck. You gain 1 fewer Energy each turn.

Anomaly · Uncommon

Reward cardfault_tolerance

Base

1 Energy

Power

Whenever you play a card anomalously, gain 4 Block.

Upgraded

1 Energy

Power

Whenever you play a card anomalously, gain 6 Block.

Legacy · Uncommon

Non-rewardfeel_no_pain

Base

1 Energy

Power

Whenever a card is Exhausted, gain 3 Block.

Upgraded

1 Energy

Power

Whenever a card is Exhausted, gain 4 Block.

Generic · Common

Reward cardfeint

Base

1 Energy

Attack

Deal 6 damage. Gain 4 Block.

Upgraded

1 Energy

Attack

Deal 8 damage. Gain 6 Block.

Scavenge · Uncommon

Reward cardfield_assembly

Base

1 Energy

Skill

Scavenge 2. Create a Spring Cannon in hand. It costs 0 this turn. Exhaust.

Exhaust

References Spring Cannon

Upgraded

1 Energy

Skill

Scavenge 1. Create a Spring Cannon in hand. It costs 0 this turn. Exhaust.

Exhaust

References Spring Cannon

Secondary tags: Anomalous

Scavenge · Common

Reward cardfield_repairs

Base

1 Energy

Skill

Gain 6 Block. Create a Plate Fragment in hand.

References Plate Fragment

Upgraded

1 Energy

Skill

Gain 9 Block. Create a Plate Fragment in hand.

References Plate Fragment

Legacy · Rare

Non-rewardfiend_fire

Base

2 Energy

Attack

Exhaust your hand. Deal 7 damage × 1. Exhaust.

Exhaust

Upgraded

2 Energy

Attack

Exhaust your hand. Deal 10 damage × 1. Exhaust.

Exhaust

Legacy · Uncommon

Non-rewardfight_me

Base

2 Energy

Attack

Deal 5 damage × 2. Gain 2 Power. Enemy gains 1 Power.

Upgraded

2 Energy

Attack

Deal 6 damage × 2. Gain 2 Power. Enemy gains 1 Power.

Exhaustion · Uncommon

Reward cardfinal_cut

Base

2 Energy

Attack

Deal 15 damage. Costs 1 less per card Exhausted this turn (min 0).

Upgraded

2 Energy

Attack

Deal 20 damage. Costs 1 less per card Exhausted this turn (min 0).

Generic · Common

Reward cardfirm_strike

Base

1 Energy

Attack

Deal 9 damage.

Upgraded

1 Energy

Attack

Deal 12 damage.

Legacy · Uncommon

Non-rewardflame_barrier

Base

2 Energy

Skill

Gain 12 Block. This turn, deal 4 damage when attacked.

Upgraded

2 Energy

Skill

Gain 16 Block. This turn, deal 6 damage when attacked.

Legacy · Common

Non-rewardflex

Base

0 Energy

Skill

Gain 1 Power this turn.

Upgraded

0 Energy

Skill

Gain 2 Power this turn.

Combo · Common

Reward cardfollow_through

Base

2 Energy

Attack

Deal 13 damage. Combo: Draw 2.

Upgraded

2 Energy

Attack

Deal 17 damage. Combo: Draw 2.

Signature · Signature

Creature-exclusive · Non-rewardforesee

Base

0 Energy

Skill

Draw 1. The next card this turn costs 1 less. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Draw 1. The next card this turn costs 1 less. Exhaust.

Exhaust

No separate upgrade values defined.

Generic · Common

Reward cardfortify

Base

3 Energy

Skill

Gain 28 Block.

Upgraded

3 Energy

Skill

Gain 36 Block.

Generic · Special

Quest card · Non-rewardforwarding_label

Base

Unplayable

Curse

Unplayable. Ethereal. CENTRAL PROCESSING — UNDELIVERED.

Ethereal · Unplayable

Upgraded

Unplayable

Curse

Unplayable. Ethereal. CENTRAL PROCESSING — UNDELIVERED.

Ethereal · Unplayable

No separate upgrade values defined.

Generic · Special

Generated · Non-rewardfreezer_burn

Base

Unplayable

Status

Unplayable. Standing: Take 3 damage on a random living creature. Ethereal.

Ethereal · Unplayable

Upgraded

Unplayable

Status

Unplayable. Standing: Take 3 damage on a random living creature. Ethereal.

Ethereal · Unplayable

No separate upgrade values defined.

Signature · Signature

Creature-exclusive · Non-rewardfrenzy

Base

1 Energy

Attack

Deal 6 damage. If 2 Attacks were already played this turn, deal 6 damage again.

Upgraded

1 Energy

Attack

Deal 6 damage. If 2 Attacks were already played this turn, deal 6 damage again.

No separate upgrade values defined.

Exhaustion · Common

Reward cardfuel_the_fire

Base

1 Energy

Skill

Exhaust 1 other card. Gain 1 Energy. Draw 1. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Exhaust 1 other card. Gain 1 Energy. Draw 2. Exhaust.

Exhaust

Bloom · Uncommon

Reward cardfungal_requiem

Base

1 Energy

Power

Whenever a card Wilts, apply 2 Poison to a random enemy.

Upgraded

1 Energy

Power

Whenever a card Wilts, apply 3 Poison to a random enemy.

Secondary tags: Poison

Bloom · Common

Reward cardgather_cuttings

Base

1 Energy

Skill

Put a Bloom-capable card from your draw pile into your hand. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Put a Bloom-capable card from your draw pile into your hand. Exhaust.

Exhaust

Bloom · Uncommon

Bloom form · Non-rewardghost_orchid

Base

2 Energy

Attack

Deal 4 Damage. Apply 1 Vulnerable. Wilt into Nightbud.

References Nightbud

Upgraded

2 Energy

Attack

Deal 6 Damage. Apply 2 Vulnerable. Wilt into Nightbud.

References Nightbud+

Bloom · Uncommon

Bloom form · Non-rewardglass_canopy

Base

1 Energy

Skill

Deal 10 damage to ALL enemies. Apply 2 Weak to ALL enemies. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Deal 14 damage to ALL enemies. Apply 2 Weak to ALL enemies. Exhaust.

Exhaust

Secondary tags: Exhaust

Combo · Uncommon

Reward cardgrand_finish

Base

3 Energy

Attack

Deal 24 damage. Combo: Gain 8 Block and 1 Energy.

Upgraded

3 Energy

Attack

Deal 30 damage. Combo: Gain 8 Block and 1 Energy.

Bloom · Uncommon

Reward cardgreenhouse

Base

1 Energy

Power

Wilted cards are added to your hand instead.

Upgraded

1 Energy

Power

Wilted cards are added to your hand instead. Innate.

Innate

Bloom · Uncommon

Reward cardhard_pruning

Base

2 Energy

Power

Every 5 Wilts, gain 1 Energy.

Upgraded

2 Energy

Power

Every 3 Wilts, gain 1 Energy.

Bloom · Uncommon

Reward cardharvest

Base

2 Energy

Skill

A random Bloomed card in your Draw costs 1 less this combat. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

A random Bloomed card in your Draw costs 1 less this combat. Exhaust.

Exhaust

Generic · Common

Reward cardhaymaker

Base

3 Energy

Attack

Deal 30 damage.

Upgraded

3 Energy

Attack

Deal 38 damage.

Legacy · Common

Non-rewardheadbutt

Base

1 Energy

Attack

Deal 9 damage. Put a discard card on top of draw.

Upgraded

1 Energy

Attack

Deal 12 damage. Put a discard card on top of draw.

Legacy · Uncommon

Non-rewardhemokinesis

Base

1 Energy

Attack

Lose 2 HP. Deal 15 damage.

Upgraded

1 Energy

Attack

Lose 2 HP. Deal 20 damage.

Legacy · Rare

Non-rewardimpervious

Base

2 Energy

Skill

Gain 30 Block. Exhaust.

Exhaust

Upgraded

2 Energy

Skill

Gain 40 Block. Exhaust.

Exhaust

Anomaly · Rare

Reward cardimpossible_engine

Base

2 Energy

Power

Anomalous cards gain "Opportune: Play this card".

Upgraded

1 Energy

Power

Anomalous cards gain "Opportune: Play this card".

Legacy · Uncommon

Non-rewardinflame

Base

1 Energy

Power

Gain 1 Power.

Upgraded

1 Energy

Power

Gain 2 Power.

Legacy · Common

Non-rewardiron_wave

Base

1 Energy

Attack

Gain 5 Block. Deal 5 damage.

Upgraded

1 Energy

Attack

Gain 7 Block. Deal 7 damage.

Bloom · Common

Bloom form · Non-rewardironleaf

Base

1 Energy

Skill

Gain 10 Block. Standing: Wilt into Shelterbud.

References Shelterbud

Upgraded

1 Energy

Skill

Gain 12 Block. Standing: Wilt into Shelterbud.

References Shelterbud+

Scavenge · Common

Reward cardjunk_cannon

Base

1 Energy

Attack

You may Scavenge up to 2. Deal 6 damage, plus 5 per material Scavenged.

Upgraded

1 Energy

Attack

You may Scavenge up to 2. Deal 8 damage, plus 5 per material Scavenged.

Exhaustion · Common

Reward cardkindling

Base

0 Energy

Skill

Exhaust 1 other card. Gain 5 Block.

Upgraded

0 Energy

Skill

Exhaust 1 other card. Gain 7 Block.

Anomaly · Uncommon

Reward cardlast_exception

Base

1 Energy

Skill

Play an Attack in Exhaust, then return it to Exhaust. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Play an Attack in Exhaust, then return it to Exhaust. Exhaust.

Exhaust

Secondary tags: Exhaust

Bloom · Uncommon

Reward cardlate_harvest

Base

2 Energy

Attack

Deal 8 damage. Combo: Deal 1 additional damage for each card that has Bloomed or Wilted this combat.

Upgraded

2 Energy

Attack

Deal 8 damage. Combo: Deal 1 additional damage for each card that has Bloomed or Wilted this combat.

Secondary tags: Combo

Generic · Common

Reward cardlayered_guard

Base

1 Energy

Skill

Gain 3 Block × 2.

Upgraded

1 Energy

Skill

Gain 4 Block × 2.

Combo · Common

Reward cardlead_in

Base

0 Energy

Skill

Gain 3 Block. The next time Combo activates this turn, draw 1 card. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Gain 5 Block. The next time Combo activates this turn, draw 1 card. Exhaust.

Exhaust

Signature · Signature

Creature-exclusive · Non-rewardlesser_omen

Base

Unplayable

Curse

Unplayable. Standing: Deal 6 damage to a random creature. Ethereal.

Ethereal · Unplayable

Upgraded

Unplayable

Curse

Unplayable. Standing: Deal 6 damage to a random creature. Ethereal.

Ethereal · Unplayable

No separate upgrade values defined.

Legacy · Rare

Non-rewardlimit_break

Base

1 Energy

Skill

Double your Power. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Double your Power.

Scavenge · Rare

Reward cardlittle_workshop

Base

2 Energy

Power

After normal draw at the start of your turn, create a Bent Nail and a Plate Fragment in Discard.

References Bent Nail, Plate Fragment

Upgraded

1 Energy

Power

After normal draw at the start of your turn, create a Bent Nail and a Plate Fragment in Discard.

References Bent Nail, Plate Fragment

Discard · Common

Reward cardloose_fuse

Base

1 Energy

Attack

Deal 6 damage. Opportune: Play this card twice.

Upgraded

1 Energy

Attack

Deal 9 damage. Opportune: Play this card twice.

Bloom · Uncommon

Reward cardloose_petals

Base

1 Energy

Skill

Gain 7 Block. Discard 1 card. If the discarded card was a Bloomed form, gain 1 Energy.

Upgraded

1 Energy

Skill

Gain 10 Block. Discard 1 card. If the discarded card was a Bloomed form, gain 1 Energy.

Secondary tags: Discard

Scavenge · Common

Generated · Non-rewardloose_wire

Base

0 Energy

Skill / Scrap

Draw 1. Exhaust.

Exhaust

Upgraded

0 Energy

Skill / Scrap

Draw 1. Exhaust.

Exhaust

No separate upgrade values defined.

Scavenge · Uncommon

Reward cardmagnetic_recall

Base

1 Energy

Skill

Choose up to 2 Scrap from Draw and/or Discard. Play them, in the chosen order. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Choose up to 3 Scrap from Draw and/or Discard. Play them, in the chosen order. Exhaust.

Exhaust

Secondary tags: Anomalous

Combo · Common

Reward cardmeasured_guard

Base

1 Energy

Skill

Gain 7 Block. Combo: Increase this Block gain by 4 (11 total).

Upgraded

1 Energy

Skill

Gain 10 Block. Combo: Increase this Block gain by 4 (14 total).

Signature · Signature

Creature-exclusive · Non-rewardmimic

Base

1 Energy

Skill

Copy another non-Curse card in hand. The temporary copy costs +1 this turn. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Copy another non-Curse card in hand. The temporary copy costs +1 this turn. Exhaust.

Exhaust

No separate upgrade values defined.

Anomaly · Common

Reward cardmisfiled_notes

Base

1 Energy

Skill

Draw 2. Anomalous: You may discard 1 card. If you do, gain 4 Block.

Upgraded

1 Energy

Skill

Draw 3. Anomalous: You may discard 1 card. If you do, gain 4 Block.

Secondary tags: Draw, Discard

Anomaly · Common

Reward cardmislabel

Base

1 Energy

Skill

Reduce the cost of the next played card by 1.

Upgraded

1 Energy

Skill

Reduce the cost of the next played card by 2.

Signature · Signature

Creature-exclusive · Non-rewardmolt

Base

0 Energy

Skill

Exhaust another card from hand. Draw 1. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Exhaust another card from hand. Draw 1. Exhaust.

Exhaust

No separate upgrade values defined.

Generic · Common

Reward cardneedle_storm

Base

1 Energy

Attack

Deal 2 damage × 4.

Upgraded

1 Energy

Attack

Deal 3 damage × 4.

Bloom · Uncommon

Reward cardnightbud

Base

1 Energy

Skill

Gain 4 Block. Apply 1 Weak. Bloom into Ghost Orchid.

References Ghost Orchid

Upgraded

1 Energy

Skill

Gain 6 Block. Apply 2 Weak. Bloom into Ghost Orchid.

References Ghost Orchid+

Anomaly · Rare

Reward cardno_such_door

Base

2 Energy

Skill

Play an Attack or Skill from your draw pile. It Exhausts after this play. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Play an Attack or Skill from your draw pile. It Exhausts after this play. Exhaust.

Exhaust

Poison · Common

Reward cardnoxious_cloud

Base

1 Energy

Skill

Apply 3 Poison to ALL enemies.

Upgraded

1 Energy

Skill

Apply 5 Poison to ALL enemies.

Legacy · Rare

Non-rewardoffering

Base

0 Energy

Skill

Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Lose 6 HP. Gain 2 Energy. Draw 5 cards. Exhaust.

Exhaust

Generic · Rare

Reward cardoverflow

Base

2 Energy

Skill

Draw 4. Gain 1 Energy. Next turn lose 1 Energy.

Upgraded

2 Energy

Skill

Draw 5. Gain 1 Energy. Next turn lose 1 Energy.

Bloom · Rare

Reward cardwild_spring

Base

2 Energy

Power

At the start of your turn, choose a card in your hand. It gains "Bloom into Vinewhip".

References Vinewhip

Upgraded

1 Energy

Power

At the start of your turn, choose a card in your hand. It gains "Bloom into Vinewhip+".

References Vinewhip+

Scavenge · Common

Reward cardpatchwork_guard

Base

1 Energy

Skill

You may Scavenge up to 2. Gain 6 Block, plus 4 per material Scavenged.

Upgraded

1 Energy

Skill

You may Scavenge up to 2. Gain 9 Block, plus 4 per material Scavenged.

Provisional · Common

Non-rewardpatient_guard

Base

1 Energy

Skill

Gain 7 Block. Retain. Each time retained, gain +3 Block this combat.

Retain

Upgraded

1 Energy

Skill

Gain 7 Block. Retain. Each time retained, gain +3 Block this combat.

Retain

No separate upgrade values defined.

Combo · Uncommon

Reward cardpendulum

Base

2 Energy

Attack

Deal 12 damage. Combo: Return a card currently costing 1 or less from your discard pile to your hand.

Upgraded

2 Energy

Attack

Deal 16 damage. Combo: Return a card currently costing 1 or less from your discard pile to your hand.

Discard · Rare

Reward cardperfect_selection

Base

1 Energy

Skill

Discard up to 3 random cards with Opportune from your deck. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Discard up to 3 random cards with Opportune from your deck. Exhaust.

Exhaust

Bloom · Common

Reward cardpetal_sort

Base

0 Energy

Skill

Draw 1 card for each card that Bloomed or Wilted this turn. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Draw 1 card for each card that Bloomed or Wilted this turn.

Secondary tags: Draw, Exhaust

Scavenge · Common

Generated · Non-rewardplate_fragment

Base

0 Energy

Skill / Scrap

Gain 3 Block. Exhaust.

Exhaust

Upgraded

0 Energy

Skill / Scrap

Gain 3 Block. Exhaust.

Exhaust

No separate upgrade values defined.

Bloom · Common

Reward cardpollen_veil

Base

1 Energy

Skill

Apply 1 Weak. If a card Bloomed this turn, apply it to ALL enemies instead.

Upgraded

1 Energy

Skill

Apply 2 Weak. If a card Bloomed this turn, apply it to ALL enemies instead.

Legacy · Common

Non-rewardpommel

Base

1 Energy

Attack

Deal 9 damage. Draw 1 card(s).

Upgraded

1 Energy

Attack

Deal 10 damage. Draw 2 card(s).

Generic · Uncommon

Reward cardpress_advantage

Base

1 Energy

Attack

Deal 8 damage. Apply 1 Vulnerable.

Upgraded

1 Energy

Attack

Deal 10 damage. Apply 2 Vulnerable.

Poison · Uncommon

Reward cardpressure_wound

Base

1 Energy

Attack

Deal 6 damage (6 +2 per 5 Poison on target).

Upgraded

1 Energy

Attack

Deal 8 damage (8 +3 per 5 Poison on target).

Generic · Uncommon

Reward cardpunish_opening

Base

1 Energy

Attack

Deal 10 damage (10 +8 if target is Vulnerable).

Upgraded

1 Energy

Attack

Deal 12 damage (12 +10 if target is Vulnerable).

Exhaustion · Rare

Reward cardpurge_the_weak

Base

1 Energy

Skill

Exhaust any number of other cards. Gain 1 Power per 2 cards Exhausted. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Exhaust any number of other cards. Gain 1 Power per 2 cards Exhausted. Exhaust.

Exhaust

Discard · Uncommon

Reward cardquick_sort

Base

0 Energy

Skill

Draw 1. Discard 1.

Upgraded

0 Energy

Skill

Draw 2. Discard 1.

Legacy · Signature

Non-rewardquick_toss

Base

0 Energy

Skill

Discard a chosen card. Draw 1 card.

Upgraded

0 Energy

Skill

Discard a chosen card. Draw 2 card.

Generic · Uncommon

Reward cardquickening

Base

0 Energy

Skill

Next card this turn costs 1 less. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Next card this turn costs 1 less. Draw 1. Exhaust.

Exhaust

Generic · Common

Reward cardrally

Base

1 Energy

Skill

Gain 1 Power this combat. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Gain 2 Power this combat. Exhaust.

Exhaust

Generic · Uncommon

Reward cardrapid_strikes

Base

2 Energy

Attack

Deal 4 damage × 5.

Upgraded

2 Energy

Attack

Deal 5 damage × 5.

Generic · Special

Generated · Non-rewardreceipt

Base

Unplayable

Status

Unplayable. Ethereal.

Ethereal · Unplayable

Upgraded

Unplayable

Status

Unplayable. Ethereal.

Ethereal · Unplayable

No separate upgrade values defined.

Discard · Common

Reward cardreckless_cut

Base

1 Energy

Attack

Deal 8 damage. Discard 1.

Upgraded

1 Energy

Attack

Deal 11 damage. Discard 1.

Exhaustion · Uncommon

Reward cardreclaim_ashes

Base

1 Energy

Skill

Return an Exhausted card to hand. It costs 1 less this turn. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Return an Exhausted card to hand. It costs 1 less this turn. Exhaust.

Exhaust

Scavenge · Uncommon

Reward cardreclaimed_garden

Base

1 Energy

Skill

Gain 5 Block. Create a Rooted Fragment in Discard.

References Rooted Fragment

Upgraded

1 Energy

Skill

Gain 8 Block. Create a Rooted Fragment in Discard.

References Rooted Fragment

Secondary tags: Bloom

Legacy · Special

Non-rewardregret

Base

Unplayable

Curse

Unplayable. At turn end, lose 1 HP per card in hand.

Unplayable

Upgraded

Unplayable

Curse

Unplayable. At turn end, lose 1 HP per card in hand.

Unplayable

No separate upgrade values defined.

Generic · Rare

Reward cardrelentless

Base

2 Energy

Attack

Deal 3 damage × 3 (3 hits +1 per 2 Power).

Upgraded

2 Energy

Attack

Deal 4 damage × 3 (3 hits +1 per 2 Power).

Bloom · Uncommon

Reward cardreplant

Base

1 Energy

Skill

You may Bloom 1 eligible card from hand or discard. Draw 2. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

You may Bloom 1 eligible card from hand or discard. Draw 2. Exhaust.

Exhaust

Generic · Special

Generated · Non-rewardreturn_slip

Base

1 Energy

Skill

Discard 1 other card. Reduce the upcoming Demand by 12. Exhaust. Ethereal.

Exhaust · Ethereal

Upgraded

1 Energy

Skill

Discard 1 other card. Reduce the upcoming Demand by 12. Exhaust. Ethereal.

Exhaust · Ethereal

No separate upgrade values defined.

Exhaustion · Rare

Reward cardreturn_to_ash

Base

1 Energy

Skill

Shuffle up to 2 Exhausted cards into draw pile. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Return up to 2 Exhausted cards directly to hand. Exhaust.

Exhaust

Anomaly · Uncommon

Reward cardreturn_to_sender

Base

1 Energy

Attack

Deal 6 damage. Anomalous: Gain 6 Block. Opportune: Play this card.

Upgraded

1 Energy

Attack

Deal 9 damage. Anomalous: Gain 9 Block. Opportune: Play this card.

Secondary tags: Discard

Combo · Common

Reward cardrising_blow

Base

1 Energy

Attack

Deal 7 damage. Combo: Increase this hit's damage by 5 (12 total).

Upgraded

1 Energy

Attack

Deal 9 damage. Combo: Increase this hit's damage by 7 (16 total).

Scavenge · Uncommon

Generated · Non-rewardrooted_fragment

Base

0 Energy

Skill / Scrap

Gain 3 Block. Exhaust. Opportune: Bloom into Bramble Lash.

Exhaust

References Bramble Lash

Upgraded

0 Energy

Skill / Scrap

Gain 3 Block. Exhaust. Opportune: Bloom into Bramble Lash.

Exhaust

References Bramble Lash+

No separate upgrade values defined.

Secondary tags: Bloom

Bloom · Common

Bloom form · Non-rewardrotblossom

Base

1 Energy

Skill

Apply 3 Poison twice to random enemies. Wilt into Sporebud.

References Sporebud

Upgraded

1 Energy

Skill

Apply 5 Poison twice to random enemies. Wilt into Sporebud.

References Sporebud+

Secondary tags: Poison

Poison · Uncommon

Reward cardrotting_edge

Base

1 Energy

Attack

Deal 7 damage. Exhaust 1 other card. Apply 4 Poison.

Upgraded

1 Energy

Attack

Deal 10 damage. Exhaust 1 other card. Apply 5 Poison.

Secondary tags: Exhaust

Scavenge · Common

Reward cardrummage

Base

1 Energy

Skill

Draw 1. Create a Loose Wire in Discard. Exhaust.

Exhaust

References Loose Wire

Upgraded

1 Energy

Skill

Draw 2. Create a Loose Wire in Discard. Exhaust.

Exhaust

References Loose Wire

Generic · Uncommon

Reward cardsalvage

Base

0 Energy

Skill

Exhaust a Status. Draw 2. Gain 1 Energy. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Exhaust a Status. Draw 3. Gain 1 Energy. Exhaust.

Exhaust

Scavenge · Uncommon

Reward cardsalvage_rhythm

Base

2 Energy

Attack

Deal 12 damage. Combo: You may Scavenge 1 to increase this hit's damage by 8.

Upgraded

2 Energy

Attack

Deal 16 damage. Combo: You may Scavenge 1 to increase this hit's damage by 8.

Secondary tags: Combo

Discard · Uncommon

Reward cardscavenge

Base

0 Energy

Skill

Return a discard to hand. Then discard 1. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Return a discard to hand; it costs 1 less this turn. Then discard 1. Exhaust.

Exhaust

Exhaustion · Common

Reward cardscorch_memory

Base

1 Energy

Attack

Deal 6 damage (6 +2 per card Exhausted this combat).

Upgraded

1 Energy

Attack

Deal 8 damage (8 +2 per card Exhausted this combat).

Poison · Rare

Reward cardseal_the_wound

Base

1 Energy

Skill

Trigger the target's Poison. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Trigger the target's Poison. Exhaust.

Exhaust

Secondary tags: Exhaust

Combo · Common

Reward cardcombo_second_wind

Base

2 Energy

Skill

Gain 12 Block. Combo: Gain 1 Energy.

Upgraded

2 Energy

Skill

Gain 16 Block. Combo: Gain 1 Energy.

Legacy · Uncommon

Non-rewardsecond_wind

Base

1 Energy

Skill

Exhaust all non-Attacks in hand. Gain 5 Block for each.

Upgraded

1 Energy

Skill

Exhaust all non-Attacks in hand. Gain 7 Block for each.

Scavenge · Rare

Reward cardsecond_hand_soul

Base

2 Energy

Power

The first time each turn you reach 3 Scrap Scavenged, gain 1 Power and 1 Toughness.

Upgraded

1 Energy

Power

The first time each turn you reach 3 Scrap Scavenged, gain 1 Power and 1 Toughness.

Bloom · Uncommon

Reward cardseedcoat

Base

1 Energy

Power

Gain 3 Plating. Retain. Standing: Bloom into Barkmantle.

Retain

References Barkmantle

Upgraded

1 Energy

Power

Gain 4 Plating. Retain. Standing: Bloom into Barkmantle.

Retain

References Barkmantle+

Secondary tags: Retain, Plating

Poison · Common

Reward cardseptic_cut

Base

1 Energy

Attack

Deal 8 damage (8 +4 if already Poisoned).

Upgraded

1 Energy

Attack

Deal 10 damage (10 +6 if already Poisoned).

Generic · Common

Reward cardsettle_in

Base

1 Energy

Power

Gain 1 Toughness this combat.

Upgraded

1 Energy

Power

Gain 2 Toughness this combat.

Signature · Signature

Creature-exclusive · Non-rewardsharpen

Base

1 Energy

Skill

Gain 1 Power. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Gain 1 Power. Exhaust.

Exhaust

No separate upgrade values defined.

Signature · Signature

Creature-exclusive · Non-rewardshell_up

Base

1 Energy

Skill

Gain 9 Block. Retain.

Retain

Upgraded

1 Energy

Skill

Gain 9 Block. Retain.

Retain

No separate upgrade values defined.

Bloom · Common

Reward cardshelterbud

Base

1 Energy

Skill

Gain 4 Block. Standing: Bloom into Ironleaf.

References Ironleaf

Upgraded

1 Energy

Skill

Gain 6 Block. Standing: Bloom into Ironleaf.

References Ironleaf+

Generic · Rare

Reward cardshield_crash

Base

1 Energy

Attack

Deal 0 damage (50% of current Block as base).

Upgraded

1 Energy

Attack

Deal 0 damage (75% of current Block as base).

Legacy · Common

Non-rewardshrug

Base

1 Energy

Skill

Gain 8 Block. Draw 1 card.

Upgraded

1 Energy

Skill

Gain 11 Block. Draw 1 card.

Anomaly · Common

Reward cardside_entrance

Base

1 Energy

Skill

Play another card in hand currently costing 1 or less. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Play another card in hand currently costing 2 or less. Exhaust.

Exhaust

Signature · Signature

Creature-exclusive · Non-rewardslow_movement

Base

Unplayable

Curse

Unplayable. If left in hand at end of turn, lose 1 Energy next turn.

Unplayable

Upgraded

Unplayable

Curse

Unplayable. If left in hand at end of turn, lose 1 Energy next turn.

Unplayable

No separate upgrade values defined.

Bloom · Common

Reward cardsnapvine

Base

1 Energy

Attack

Deal 8 damage. If a card Bloomed this turn, deal 4 additional damage.

Upgraded

1 Energy

Attack

Deal 11 damage. If a card Bloomed this turn, deal 4 additional damage.

Bloom · Rare

Reward cardsolstice

Base

2 Energy

Power

The first time each turn a card Blooms, draw 1. The first time each turn a card Wilts, gain 1 Energy.

Upgraded

1 Energy

Power

The first time each turn a card Blooms, draw 1. The first time each turn a card Wilts, gain 1 Energy.

Secondary tags: Draw

Scavenge · Common

Reward cardsorting_bench

Base

0 Energy

Skill

Discard 1 card, if possible. Draw 1. If you discarded Scrap this way, create a Bent Nail in Discard. Exhaust.

Exhaust

References Bent Nail

Upgraded

0 Energy

Skill

Discard 1 card, if possible. Draw 2. If you discarded Scrap this way, create a Bent Nail in Discard. Exhaust.

Exhaust

References Bent Nail

Secondary tags: Discard

Signature · Signature

Creature-exclusive · Non-rewardspitback

Base

1 Energy

Skill

Gain 5 Block. Apply 3 Poison.

Upgraded

1 Energy

Skill

Gain 5 Block. Apply 3 Poison.

No separate upgrade values defined.

Combo · Uncommon

Reward cardsporebeat

Base

1 Energy

Attack

Deal 6 damage. Combo: Apply 4 Poison.

Upgraded

1 Energy

Attack

Deal 9 damage. Combo: Apply 5 Poison.

Secondary tags: Poison

Bloom · Common

Reward cardsporebud

Base

1 Energy

Skill

Apply 3 Poison. Opportune: Play this and Bloom into Rotblossom.

References Rotblossom

Upgraded

1 Energy

Skill

Apply 5 Poison. Opportune: Play this and Bloom into Rotblossom.

References Rotblossom+

Secondary tags: Poison, Discard

Scavenge · Uncommon

Generated · Non-rewardspring_cannon

Base

2 Energy

Attack

Deal 4 damage three times. Anomalous: Deal one additional hit. Exhaust.

Exhaust

Upgraded

2 Energy

Attack

Deal 4 damage three times. Anomalous: Deal one additional hit. Exhaust.

Exhaust

No separate upgrade values defined.

Secondary tags: Anomalous

Scavenge · Uncommon

Reward cardspring_cleaning

Base

1 Energy

Skill

Gain 6 Block. Create a Bent Spring in hand.

References Bent Spring

Upgraded

1 Energy

Skill

Gain 9 Block. Create a Bent Spring in hand.

References Bent Spring

Discard · Rare

Reward cardstashed_spark

Base

0 Energy

Skill

Gain 1 Energy. Draw 1. Exhaust. Opportune: Gain 1 Energy.

Exhaust

Upgraded

0 Energy

Skill

Gain 2 Energy. Draw 2. Exhaust. Opportune: Gain 1 Energy.

Exhaust

Generic · Uncommon

Reward cardsteady_rhythm

Base

1 Energy

Skill

Gain 7 Block. Draw 1.

Upgraded

1 Energy

Skill

Gain 10 Block. Draw 1.

Combo · Uncommon

Reward cardstep_change

Base

1 Energy

Skill

Draw 1. Choose another card in hand: increase or decrease its cost by 1 this turn (minimum 0). Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Draw 2. Choose another card in hand: increase or decrease its cost by 1 this turn (minimum 0). Exhaust.

Exhaust

Signature · Signature

Creature-exclusive · Non-rewardstillness

Base

0 Energy

Skill

Choose another card in hand. It gains Retain. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Retain. Choose another card in hand. It gains Retain. Exhaust.

Exhaust · Retain

Bloom · Uncommon

Reward cardstrange_sapling

Base

1 Energy

Attack

Deal 8 damage. Anomalous: Bloom into Glass Canopy.

References Glass Canopy

Upgraded

1 Energy

Attack

Deal 11 damage. Anomalous: Bloom into Glass Canopy.

References Glass Canopy+

Secondary tags: Anomalous

Starter · Basic

Non-rewardstrike

Base

1 Energy

Attack

Deal 6 damage.

Upgraded

1 Energy

Attack

Deal 9 damage.

Legacy · Signature

Non-rewardstudy

Base

1 Energy

Skill

Draw 2 cards.

Upgraded

1 Energy

Skill

Draw 3 cards.

Bloom · Uncommon

Bloom form · Non-rewardsundial_flower

Base

0 Energy

Attack

Gain 1 Energy. Wilt into Clockvine.

References Clockvine

Upgraded

0 Energy

Attack

Gain 1 Energy.

Anomaly · Uncommon

Reward cardsurcharge

Base

1 Energy

Skill

Choose another card in hand. It gains Replay 1 and its cost is increased by 1.

Upgraded

0 Energy

Skill

Choose another card in hand. It gains Replay 1 and its cost is increased by 1.

Generic · Rare

Reward cardsurge

Base

1 Energy

Skill

Gain 1 Energy. Draw 2. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Gain 1 Energy. Draw 3. Exhaust.

Exhaust

Generic · Common

Reward cardsurvey

Base

1 Energy

Skill

Draw 2.

Upgraded

1 Energy

Skill

Draw 3.

Legacy · Common

Non-rewardsword

Base

1 Energy

Attack

Deal 3 damage to a random enemy 3 times.

Upgraded

1 Energy

Attack

Deal 3 damage to a random enemy 4 times.

Signature · Signature

Creature-exclusive · Non-rewardthe_omen

Base

4 Energy

Power / Status

Gain 2 Power. Gain 2 Toughness. Opportune: Draw 1. Retain. Standing: Shuffle 1 Lesser Omen into your Draw pile.

Retain

References Lesser Omen

Upgraded

4 Energy

Power / Status

Gain 2 Power. Gain 2 Toughness. Opportune: Draw 1. Retain. Standing: Shuffle 1 Lesser Omen into your Draw pile.

Retain

References Lesser Omen

No separate upgrade values defined.

Bloom · Common

Reward cardthornbud

Base

1 Energy

Attack

Deal 7 damage. Bloom into Bramble Lash.

References Bramble Lash

Upgraded

1 Energy

Attack

Deal 10 damage. Bloom into Bramble Lash.

References Bramble Lash+

Generic · Rare

Reward cardthrive_in_chaos

Base

2 Energy

Power

Whenever you draw a Status card for the first time each turn, gain 1 Energy.

Upgraded

1 Energy

Power

Whenever you draw a Status card for the first time each turn, gain 1 Energy.

Discard · Uncommon

Reward cardthrowing_edge

Base

1 Energy

Power

Whenever you discard, deal 4 damage to a random enemy.

Upgraded

1 Energy

Power

Whenever you discard, deal 6 damage to a random enemy.

Legacy · Common

Non-rewardthunderclap

Base

1 Energy

Attack

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Upgraded

1 Energy

Attack

Deal 7 damage and apply 1 Vulnerable to ALL enemies.

Anomaly · Uncommon

Reward cardtoxic_leak

Base

1 Energy

Attack

Deal 7 damage. Anomalous: Apply 4 Poison to all enemies.

Upgraded

1 Energy

Attack

Deal 10 damage. Anomalous: Apply 5 Poison to all enemies.

Secondary tags: Poison

Poison · Uncommon

Reward cardtoxic_purge

Base

1 Energy

Skill

Apply 6 Poison. Discard 1. Exhaust.

Exhaust

Upgraded

1 Energy

Skill

Apply 9 Poison. Discard 1. Exhaust.

Exhaust

Secondary tags: Discard, Exhaust

Poison · Uncommon

Reward cardtoxic_reservoir

Base

1 Energy

Power

Whenever you discard, apply 1 Poison to a random enemy.

Upgraded

1 Energy

Power

Whenever you discard, apply 2 Poison to a random enemy.

Secondary tags: Discard

Poison · Common

Reward cardtoxin_flask

Base

1 Energy

Skill

Apply 5 Poison.

Upgraded

1 Energy

Skill

Apply 8 Poison.

Legacy · Common

Non-rewardtrue_grit

Base

1 Energy

Skill

Gain 7 Block. Exhaust a random card in hand.

Upgraded

1 Energy

Skill

Gain 9 Block. Choose a card to Exhaust.

Generic · Common

Reward cardtwin

Base

1 Energy

Attack

Deal 5 damage × 2.

Upgraded

1 Energy

Attack

Deal 7 damage × 2.

Generic · Uncommon

Reward carduppercut

Base

2 Energy

Attack

Deal 13 damage. Apply 1 Weak and 1 Vulnerable.

Upgraded

2 Energy

Attack

Deal 13 damage. Apply 2 Weak and 2 Vulnerable.

Poison · Uncommon

Reward cardvenom_reclaim

Base

1 Energy

Skill

Apply 4 Poison (4 +4 if a card was Exhausted this turn).

Upgraded

1 Energy

Skill

Apply 5 Poison (5 +5 if a card was Exhausted this turn).

Secondary tags: Exhaust

Poison · Common

Reward cardvenomous_jab

Base

1 Energy

Attack

Deal 5 damage. Apply 4 Poison.

Upgraded

1 Energy

Attack

Deal 7 damage. Apply 5 Poison.

Bloom · Common

Bloom form · Non-rewardvinewhip

Base

1 Energy

Attack

Deal 10 damage. Exhaust.

Exhaust

Upgraded

0 Energy

Attack

Deal 10 damage. Exhaust.

Exhaust

Generic · Common

Reward cardwarcry

Base

0 Energy

Skill

Draw 1. Put a card from hand on top of draw. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Draw 2. Put a card from hand on top of draw. Exhaust.

Exhaust

Discard · Rare

Reward cardwaste_not

Base

1 Energy

Power

Whenever you discard, gain 2 Block.

Upgraded

1 Energy

Power

Whenever you discard, gain 3 Block.

Signature · Signature

Creature-exclusive · Non-rewardwind_up

Base

0 Energy

Skill

The next card costing 2 or more this turn costs 1 less. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

The next card costing 2 or more this turn costs 1 less. Exhaust.

Exhaust

No separate upgrade values defined.

Bloom · Common

Bloom form · Non-rewardwindflower

Base

0 Energy

Skill

Draw 2. Exhaust.

Exhaust

Upgraded

0 Energy

Skill

Draw 3. Exhaust.

Exhaust

Secondary tags: Draw, Exhaust

Bloom · Common

Reward cardwindseed

Base

0 Energy

Skill

Draw 1. Opportune: Bloom into Windflower. Exhaust.

Exhaust

References Windflower

Upgraded

0 Energy

Skill

Draw 2. Opportune: Bloom into Windflower. Exhaust.

Exhaust

References Windflower+

Secondary tags: Draw, Discard, Exhaust

Signature · Signature

Creature-exclusive · Non-rewardwool_cape

Base

0 Energy

Skill

Gain 2 Block. Draw 1.

Upgraded

0 Energy

Skill

Gain 4 Block. Draw 1.

Bloom · Rare

Bloom form · Non-rewardworldflower

Base

2 Energy

Power

At the end of your turn, gain 3 Block and apply 2 Poison to ALL enemies.

Upgraded

2 Energy

Power

At the end of your turn, gain 4 Block and apply 3 Poison to ALL enemies.

Secondary tags: Poison

Bloom · Rare

Reward cardworldseed

Base

1 Energy

Skill

Gain 8 Block. Standing: Bloom into Worldflower.

References Worldflower

Upgraded

1 Energy

Skill

Gain 11 Block. Standing: Bloom into Worldflower.

References Worldflower+

Legacy · Special

Non-rewardwound

Base

Unplayable

Status

Unplayable.

Unplayable

Upgraded

Unplayable

Status

Unplayable.

Unplayable

No separate upgrade values defined.

Anomaly · Common

Reward cardwrong_shelter

Base

1 Energy

Skill

Gain 6 Block. Anomalous: Increase this Block gain by 5 (11 total).

Upgraded

1 Energy

Skill

Gain 9 Block. Anomalous: Increase this Block gain by 5 (14 total).

Anomaly · Common

Reward cardwyrd_strike

Base

1 Energy

Attack

Deal 8 damage. Anomalous: Deal 5 damage to the same enemy.

Upgraded

1 Energy

Attack

Deal 10 damage. Anomalous: Deal 7 damage to the same enemy.

Keyword glossary · 39 definitions
Anomalous
Activates when played by an effect, from outside hand, with payment waived, or at a cost different from its current printed cost. A payment waiver does not change its Combo cost.
Artifact
Negates the next applied debuff, consuming 1 stack.
Barricade
Keep Block between turns.
Block
Absorbs incoming damage before HP. Shared by your party and normally lost at the start of your next turn.
Bloom
Transform this card into its named form and insert it into Draw for this combat. Keeps the same instance and upgrade unless the effect specifies an upgraded form. Not a play, draw, discard, Exhaust, or new card creation.
Combo
Activates when the previous card played this turn cost exactly 1 less. Uses effective card cost, not Energy spent. The first play cannot Combo; Counterpoint also permits a cost exactly 1 more.
Crystal Shell
Spent after ordinary Block. While active at the start of a hit, reduces HP damage by 25%. Poison bypasses the shields but receives the reduction. Breaking it permanently shatters the shell and grants +1 Power and 2 Vulnerable.
Dark Embrace
Draw the listed number of cards whenever a card is Exhausted.
Demand
The Customer's upcoming attack amount. Return Slip lowers that amount when its required discard is completed.
Demon Form
Gain the listed Power at the start of each turn.
Discard
Deliberate discard moves a card from hand to Discard by a choice or effect. Normal end-turn cleanup does not trigger discard effects.
Ethereal
Exhausts at the end of your turn if still in hand, after Standing effects resolve.
Exhaust
Move the card to Exhaust, removing it from the normal draw/discard cycle for this combat.
Feel No Pain
Gain the listed base Block whenever a card is Exhausted. Toughness applies.
Flame Barrier
Deal the listed fixed retaliation damage when attacked this turn.
Frail
Gain 25% less normal Block. Stacks are remaining turns.
Increased Block
Adds to other increased-Block percentages after flat bonuses, before more/less multipliers.
Increased damage
Adds to other increased-damage percentages after flat bonuses, before more/less multipliers.
Innate
Starts in your opening hand. Uses normal opening draw slots; extra Innate cards are drawn up to the hand limit, with overflow left on top of Draw.
Opportune
Triggers when this card is deliberately discarded. Does not trigger from end-turn cleanup, playing, or Exhausting it.
Plating
At turn end, gain Block equal to Plating before enemies act. Ignores Toughness and Frail. Lose 1 Plating at the start of your next turn.
Poison
At the end of the afflicted combatant's turn, lose HP equal to Poison, then remove 1 Poison. Bypasses Block and attack modifiers.
Poison Seal
The next listed Poison triggers do not reduce Poison.
Power
Adds 1 damage per point to each attack hit, before damage multipliers.
Replay
Play this card the listed number of extra times without paying Energy. Each is a new play and rechecks Combo and Anomalous. Replays cannot create more Replays; granted Replay lasts this combat.
Retain
Keep this card in hand at turn end instead of discarding it.
Ringing
You may play only one card each turn while Ringing lasts. Stacks are remaining turns.
Scavenge
Choose and Exhaust Scrap from Hand, Draw, and/or Discard. Materials are not played. Each triggers normal Exhaust effects and counts once as Scavenged.
Scrap
An additional card type usable as Scavenge material. Scrap has only the other properties printed on its card.
Standing
Triggers at turn end while this card is in hand, before Discard, Retain, and Ethereal are handled.
Swallowed
Temporarily untargetable and unhealable, with its passive disabled. Its cards remain in the deck. Break the Belly shield to rescue it before the next turn.
Thorns
Deal the listed fixed retaliation damage when attacked.
Top card
Use the next card in Draw, reshuffling Discard first if needed. Effect-driven plays choose a random legal target and keep the card's effective cost. A card that cannot be played goes to Discard without draw or discard triggers.
Toughness
Adds 1 Block per point to each normal Block gain, before multipliers.
Unplayable
Cannot be played. Its other triggers can still resolve.
Vine Power
Grasping Vines adds 2 base damage per stack to each target, then removes all Vine Power.
Vulnerable
Take 50% more attack damage. Stacks are remaining turns.
Weak
Deal 25% less attack damage. Stacks are remaining turns.
Wilt
Transform this card into its named form and send it to Discard for this combat. Keeps the same instance and upgrade. Not a play, deliberate discard, Exhaust, new card creation, or Bloom. Greenhouse sends Wilted cards to hand instead.